Redswish - carefully crafted banter

Nathan Beck discusses web design, digital marketing, life experience and everything in between...

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Choose your own adventure

Flame’s very own Dom Rodwell spoke at the North event – Rule of Thirds (I’m not sure why it was called that). Not to seem biased, or to be sucking up to my boss, but it’s a bloody good presentation looking at how the communication of narrative has fundamentally changed in the age of digital media; how you can no longer talk at consumers but instead craft compelling and engaging experiences worth talking about.

This isn’t another waffling rant about clients getting board with social media – it looks at the entire process of how creative digital agencies work with clients and their clients’ clients to develop irresistable, functional experiences, and what skills and structures companies need to face up to the undoubted challenges the rapidly changing communications landscape will bring.

Further reading:

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New site design critique

Hello all,

Aside from persuing the standard activities of any sociable teenager in my evenings and weekends; I’ve been squeezing in a bit of time to work on the concept and designs for the new Redswish blog. I’ll be looking to scale back the irrelevant nonsense (to some extent) and ensure a steady stream of personally crafted, but objective and hopefully inspirational posts on the subjects of web design, digital marketing and life experience etc. Although this isn’t a drastic change from where I’ve slowly been taking the website, it will become clearer, the tone of voice and theme of the new site will hopefully be obvious.

Redswish is however a site built and maintained for you, my loyal readers. So I thought it only justified to provide a sneaky glimpse of the design approach I’m using to construct the new site. However I’ve hit a slight slow patch, that’s right – I’m stuck. And I want your help.

Please take a look and come back to me with the harshest critique you can. I can take it, come on! I want the new site to be as good as it can be, and your feedback will be an important part of achieving that:

Design 1:

Design 1

Design 2:

Design 2

Thanks,

Nathan

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Letting the computer influence design

computer design
In this month’s Computer Arts, a particular quote from an inspiring interview with legendary designer Milton Glaser stood out to me:

“I find a lot of students beginning to resent the computer as too powerful to use without thinking. They now describe it the same way; they say, “Before I start to do anything, I make notes and sketches and draw because otherwise the computer dominates everything I do”.”

Although I believe he’s more likely referring to graphic design as opposed to web interfaces, it’s an important point to consider. Personally I never open Photoshop before scrawling away, pencil on paper. It’s a faster medium on which to lay my ideas and visions as they appear in my mind, without the distractions of colour, typography, design trends and the concern of “How it will work – Flash, AJAX? Scroll right, fade in? Pop-up or slide down?”. It’s just my ideas, the pencil and the paper.

I’ve never been able to draw in the slightest. It’s a flaw I’ve always been ashamed of. I tell people I’m a designer but can barely draw a cartoon dog. Thus I never used to touch physical drawing tools – I’d hop straight into Fireworks or Photoshop and practically will the design into existence. It took me quite a while, too long really, to realise the ignorant error of this approach. As powerful as computer-based design tools are, they do indeed seem to impose a certain level of conformity, structure and precision that’s simply not natural

On another tangent – does computer design software make us lazy? I’ll be the first to admit that I’ve pursued designs in my head in Photoshop, but stumbled upon a particular brush set, font or shape that ‘does the job’, and as opposed to pursuing the vision in mind, I’ve simply settled for ‘nice’, but second best, because it was handed to me on a plate by the click of a mouse.

As per usual I may sound like I’m exaggerating the issue, but it’s certainly something worth considering. Do you feel that your designs, whether they be website layouts, application interfaces, banners and posters, branding etc. are in anyway influenced not just by experience, design understanding, trends and client briefs;  but by the software you use?

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Long time no speak

Apologies to everyone, I have indeed returned from my travels and am back immersed in the world of real life and work, although this site has yet to kickstart. The new Redswish website is in development and will be relaunching soon, packed with a fresh selection of (hopefully) great articles on web design, marketing, branding and everything in between.

So I’ve decided to hold off publishing any new posts until the new Redswish launches in a few weeks. If you can hold out till then that’ll be great – I promise it will be worth the wait!

Until that momentous occaision feel free to follow me on Twitter or contact me with any ideas for articles or any topics you’d like to see on the site and I’ll file it all in my mound of ‘things to do’!

Thanks for the patience everyone,

Nathan

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There and Back Again

Hey folks, for those of you who don’t know I’m actually heading off traveling for 3 months. In fact, I’ve already started and forgot to let you know!

As much as I’ll try, it’s going to be difficult to ensure regular, decent computer access whilst backpacking through Indonesia, Australia and Japan so you may not hear much on Redswish regularly, or even at all, until I get back in October.

I will however be putting some focus into a travel blog, which really stretches me thin enough as it is. If you fancy checking it out, it’s not quite finished but I’ll be building it up as and when I can at thereandbackagain.nathanbeck.co.uk.

But I promise when I get back it’s a big step forwards for Redswish. There will be a redesign, possibly a slight rebrand a definite and solid change in direction. We’ll still chat about web and graphic design but also lots more. As I’m learning – there’s a hell of a lot more to being a great designer online than just a knowledge of HTML, CSS and a copy of Photoshop.

I want everyone to be a part of exploring and sharing that.

So, one last musing for you before I log off and get the backpack on. I was sat in McDonalds before (I know – visit a far off foreign country and eat at McDonalds… leave me alone!) and I wondered why they charge less for people eating out than inside. I used to think it was to save seats, which may apply at peak times. But no, it’s defnitely more than that, and so simple.

Persuading people to eat outside rather than in by charging a slightly lower price ensures more people with McDonalds on the street. Which means tens or hundreds of walking advertisements sporting the big yellow M on paper bags all over the place.

It’s quite possibly one of the most affordable and influential forms of advertising I’ve discovered. I can’t believe it took me so long to realise!

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A real web design curriculum

WaSP Interact
There’s constant discussion in our industry about the merits of education vs self-teaching. The general concensus seems to be from those that studied at University and further education that although it was great experience, it seldom had little impact or relevance to their roles within new media and web design.

In such a fast evolving, and still relatively new industry, standard curricula simply can’t keep up. Web designers teaching in educational institutions begin to loose touch with the latest trends and technologies, and by the time a curriculum has been created, amended and passed it’s already well out of date, and often innacurate. This leads to many students and those starting their web design education setting off in the wrong direction because ‘the breadth and depth of our medium can be daunting’.

However, WaSP (The Web Standards Project) have been working collaboratively with designers, developers and standardistas in the industry to craft a concise corriculum that delves into all the aspects of the minefield that is web design. WaSP Interact is a fantastic new community-driven initiative that provides a essential, up-to-date framework of reference materials including books, online reading, podcasts, videos and resources to stimulate and educate. To support this great selection of resources are guides as to how work should be assigned, monitored and tested in a school environment.

In their own words:

“WaSP InterAct is a living, open curriculum based upon web standards and best practices, designed to teach students the skills of the web professional. Adapt and reuse our resources. Contribute your own content and ideas.”

The breadth of the framework covers 6 core topics including Foundations, Front-End Development, Design, User Science, Server-side Development and Professional Practice. Within each of these areas it delves into sub-topics that really pad out almost every aspect, not just of basic web design, but every facet of what’s required to work in this fast-paced, demanding industry. But what really sets is apart is how open it is. Industry experts, ‘veterans’ and anyone with an knowledge to share on the matter can contribute resources, suggest new modules and how to improve and update what’s already there. This will ensure that the curriculum remains up-to-date, fresh, accurate and versatile.

This is a dynamic, real-time curriculum. This is exactly what our industry needs. This is important.

The potential of Interact is not just important to those in education, but to anyone working in web design and development. The resource database will only grow, will only get better. There is something here for everyone. So I strongly suggest you check it out.

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Total Experience Design

Apple - total experience design

For good experience design to work it has to infuse every element of the business. The website, being the primary UI platform, has to be usable, friendly, easy, fast and fun. The importance of this shouldn’t be overlooked. People are busy, we don’t have time to learn new complicated systems all the time. Convenience is king!

But what other points of interaction does the consumer have with a business? When making a sale, either online, over the phone or in person – the service should be exceptional in every way. Too difficult? Why should it be? Aftersales is just as important, if not more important than the actual sales process itself. Reminder and confirmation emails must be smart, personal and inviting. If someone ever rings up or emails customer service the response should be as rapid as possible and personal. Especially with a company starting out small, this shouldn’t be difficult. In fact, it should be mantra.

What quality is the quality of your product, and your products packaging? How quick is the delivery time? Is your customer excited when they receive your product in the mail?

Consider vitually any Apple product. The experience of going into the Apple store, browsing the alluring array of technology on open display, talking with intelligent, enthusastic sales staff, making the transaction (and burning that massive hole in your wallet), walking out of the shop with a lovely Apple bag that draws attention from other shoppers, getting home and slowly unboxing the product is as much an experience in itself as the product is. It’s part of the reason Apple get to charge 10x more than the competition, and yet why people remain loyal to them.

Experiences that market themselves

Graze (graze.com) is a great example of a business model built around the user experience. Personally, I believe the procuct they sale is very much overpriced. But so are Apple products, fast cars, Bang & Olufson speakers and anything with ‘Louis Vuitton‘ on it.

But the Graze site is fantastically usable and fluid, so much so that it’s a pleasure. Messages are personalised. You have the option to completely configure what food items you love, like, don’t mind trying and never want to receive. You get a lovely email the day before your box is due to arrive. The box itself is of a high quality, is relatively eco-friendly and sports the Graze branding. The packaging inside is well done. The food sent is fresh and tasty. They also supply a napkin!

Within every box you get a nice card informing you exactly what’s in your selection and 3 vouchers to give to people for a free trial. You also get £1 off a box for each person you recommend, or you can donate it to some rainforest charity (yay!).

A case study business model. Graze has done almost no advertising whatsoever. Almost every single new customer has been by word-of-mouth marketing because of a remarkable product, a fantastic user experience and a great incentive to spread the word.

The consumers voice

One bad experience, just one pissed off customer that just so happens (or maybe not) to be a blogger or socialite with reach can potentially turn hundreds of people away from your business. On the web every consumer is a producer. Everyone has a megaphone.

Thus it’s essential to remain consistantly great. Listen to what your consumers have to say. Emails should be received and responded to. If a customer has had a bad experience and tries to contact you about it – don’t ignore them. Reply immediately, apologise and offer them a refund or future discount or whatever seems relevant. Doing so may have just turned an angry customer into a happy one that goes and tells others about your generosity.

Don’t shrug

If that all seems to difficult, you may as well throw the towl in now. Because there’s a 100 other companies, freelancers and individuals, charities and organisations that are more than happy to give it a go. And sure as hell if they do right by it you’ll be out of the rat race.

Something to think about, I guess.

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Taking typography seriously

Typography
A typography post has been long overdue on Redswish. And just when I was getting geared up to get stuck into one, Craig Ward published a fine article in this months Creative Review on the shifting role of typography in advertising. I’m afraid if you’re not a subscriber you probably won’t be able to view the full article, so I’d most certainly recommend getting hold of this months issue because it’s one of the finest in months.

Craig’s article looks at how we can adopt great typography to portray our messages without the need for obvious visual hand-holding and the ‘witty juxtaposition of images’ to force an idea or message across very quickly, summing it up well with the final line “A picture may paint a thousand words, but conversely, with a thousand words, who needs pictures?”.

A recent article on Smashing Magazine featured some inspirational floral typography in both print and web that in some cases was breathtaking, and certainly didn’t need any distracting visual accompaniment. The typography really did speak/read for itself!

Typography on the web

It’s not just in print that typography has been pushing forwards. With greater adoption of technologies such as sIFR, cufón and @font-face we’re seeing a wider spectrum of typography usage on the web. Although it’s not always for the best. With this open access to all sorts of available font families the barriers begin to fall and the standards set in place to help ensure accessibility and legibility on screen can be disregarded. That’s before we start considering the legal implications of using anyone’s fonts left right and center!

Mark Boulton’s presentation at FOWD London looked at how it’s not about the fonts we use on the web, but how they’re used. This is very important to consider. Before we open the floodgates to all sorts of web-safe and web-unsafe fonts and flash replacement etc – are the default web-safe fonts really that bad?

Georgia is your friend. Really, it is. It took me a while to realise it though!

I may sound like I’m contradicting myself here, but the point I’m trying to make is about how, where and when typography is used on the web. In my opinion body copy and general headlines should stick to web-safe fonts. But feel free to go typocrazy with main headlines, banners, logos and general big bang visuals – hell we’re designers – let’s have some fun!

Taking typography seriously

Whether you’re a print designer or web designer or both – please never overlook the importance of typography. Imagery, colour, composition, copy, layout, usability, accessibility and cross-browser compatibility are all essential building blocks of the design process but typography should never by any means be considered the quiet kid in the corner, it should never be overlooked.

But hey – you already know that, right?

Bucking the trend

Design trends come and go. Some stick around for longer than others. Some typography predictions for design on the web (and print in some cases) in 2009 include letterpress/embossing, large font-sizes on intro copy, semi-transparency, handwriting fonts and organic/grungy typography. But for the love of god don’t take these for rules. Experiment, have some fun, try new and interesting approaches! In some cases look to the past for inspiration for the future.

As suggested by Mike Kus – “Buck trends & break conventions – look away from the web for inspiration and become a trendsetter.” I agree – do that.

A few typography resources for you. If you’ve got a couple of hours spare, spend it cruising through these links:

So what are your opinions? How important do you feel typography is to your designs? And any great resources or sources of inspiration you’d like to share? That’s why there’s a comments section – let’s hear from you!

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The power of influence (kinda)

In light of my recent post on social influence, this kinda’ seemed appropriate. Although not really what I was talking about at all!

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The power of influence

Regular readers may have noticed that Redswish has taken a slight turn in topic style over the past few months. This is largely because it’s a one-man mission and I tend to blog about what I’m interested in or learning about at the time. Recently I’ve been focusing a lot on new marketing, building up more personal and effective relationships with clients, the demise of mass media and commoditisation, the evolution of experience design and authenticity and the psychology behind how we, as marketers and advertisers can influence and connect with  people and craft stories that spread.

Hence the reason it’s been a while since a design post, which as a web design blog I truly feel I owe you. But I must admit there’s been a wealth of great design articles blanketing the web at the moment so feel free to hit up Smashing Magazine, Web Designer Depot etc and you’ll find lots of great material. BUT NOT RIGHT NOW! Because I have other stuff to sell.

This article may not seem beautifully crafted and may come across as thought spilled onto paper (or a computer screen). Well, that’s exactly what it is. I want to hear what people think about this, I’m merely dipping my toes in the vast lake of this subject and I’m totally cool with holding hands!

Advertising is dead

Advertising will never die. But it sure as hell is transforming massively. And we’ve known this for a long time, but are still slow to respond. Investing stacks of cash in big, bold, flashy, in-your-face ads isn’t enough anymore. Breaking through the noise is too difficult. How often do you notice the Google AdWords or daft banner ads on a site? Most certainly less and less as we subconsciously train ourselves to tune out the distractions. I’m not saying billboards, TV, radio etc are completely useless, but yeah unless you’ve got a silly marketing budget and creative license to bang your head against a brick wall, then yeah.. go home.

Creating ideas that spread

It’s the way forward folks. Viral is still in it’s infancy. In old marketing the marketers jump in at the end and try to bridge the gap between product and consumer, now flip it upside down. Authenticity is essential. Great products and services that people talk about is what will drive you forwards. Your customers are your marketers.

Following the herd

Another element in the spectrum I want to look at is that of social influence. This is a huge factor in the psychology of marketing and when harnessed properly, and respectfully, can provide us with power to ‘nudge’ people in a better direction, based on a concept called Libertarian Paternalism proposed in the book Nudge by Thaler & Sunstein.

Social influences can easily be broken down into 2 categories:

  • Information – the simple passing on of relevant information that may or may not influence our opinions.
  • Peer pressure – often subconscious, but can be more targeted, more personal and can in certain cases be extremely effective – although quite often for negative purposes.

Peer pressure may conjure up ideas of teenagers forced into smoking, drinking or sex. But it really stems to all walks of life, in even the slightest of situations. Quite often it’s subconscious or easily dismissed, but the truth is that a massive part of everything we do, every day is influenced by others. A few examples off the top of my head:

  • In the office: “Anybody fancy a brew?” – did you really want a brew before that question was asked? “Well, if everyone else is…”
  • People often read the same newspapers, support the same political parties, football teams, listen to the same music, wear similar clothes, can even look the same as their peers.
  • When eating together, there’s more likelihood you’ll finish your food if your peers do, even if you’re full.
  • People smile when people on screen smile, even when there’s nothing funny. Yawns are contagious.
  • Everyone faces the same way in a lift.
  • Do you ever read on the train in the morning even when you can’t be bothered, simply because everyone else is?

These examples may not apply to everyone but there’s certainly some basis of fact in them. Decades of scientific research supports it, seriously.

Conforming

The fact is most people are either conscious about what people think of them, or even ignorant as to what others really think. The 2 sides of the see-saw are labeled with the clever terms collective conservatism and pluralistic ignorance.

  • Collective conservatism refers to when groups stick to established patterns or practices, afraid to challenge the status-quo or other people’s perceptions of them. Or perhaps in some cases there’s simply no better alternative. Examples may include Google users, Playstation gamers, smokers, coffee drinkers, heavy-metal enthusiasts etc.
  • Pluralistic ignorance, on the other hand, refers to an ignorance about what other people really think. Even when people hate doing something, they maintain it because they believe it’s correct, not realising that others disagree or have trended differently. In a marketing sense this most likely lends itself to people stuck to trends that have gone out of fashion, but in some extreme cases it can relate to politics and has been linked with the cause of Soviet Socialism and Nazism… sheesh!

Marketing to groups of this nature can be nearly impossible. Sometimes being the next, or the new, or the improved isn’t merely good enough. Challenging group perceptions can be a serious task, one that was once dominated by high-budget advertising. But new media and marketing provides us with infinitely more channels through which to communicate with people and help spread the word, build and nurture conversations that flow from person to person.

Where once marketers had to collide head-on and try desperately to force messages across with the hope that enough people would listen – we now have the ability to align ourselves with customers and engage on a more personal level with people, not demographics and statistics and names in a database.

Harnessing the power of influence

Marketing starts as soon as that idea pops into your head. Through internal stages of selling an idea or product to management and colleagues, through testing, development and launch. More open work processes are becomming more popular – this confirms authenticity and builds trust.

Make a great product. Make it for people, not for profit.

Once it’s out there, get people talking. Find out what people really think – social networking is your greatest asset here. Companies like Threadless, thesixtyone, ASOS etc have fantastic relations with people on sites like Twitter and Facebook. Offer customers prizes, offers and discounts and freebies in return for their feedback. Then don’t ignore it! Test and retest – constantly evolve your product, service, approach. Immerse yourself in every element of what you do and constantly consider how you can be providing a better experience.

It’s really not that difficult. iPhone apps can reach millions of downloads in weeks, Youtube videos gather hundreds of thousands of views in days! People rapidly find themselves in niches and soon even tribes. Their influence can spread like wildfire. People tend to follow others on Twitter because they’re interested in their opinions and findings. One person with 500 followers can influence a huge percentage of people and invoke interest in something very quickly.

Sometimes people feel they have to keep up so they don’t feel left out, this is collective conservatism in action. The difference between good and bad marketing depends upon how you adopt the power of social influence. Embracing it and using it to ‘nudge’ people in the right direction, to a solution that mutually benefits everyone is a goal we should be looking to. However abusing it, spamming people, spreading lies instead of authentic stories is not only evil, but is beginning to fail.

People are getting wiser and better at distinguishing truth from bullshit. So it’s simple. Tell the truth and don’t bullshit. There you go, that big sprawling article above led me to that conclusion.

Your views

I really want to know what people think about this. It’s still quite new to me and as a designer I almost feel out of my depth rambling about this. But I think I can learn, and surely many others can, a lot from this.

Voice your opinions below, I’m looking to keep this active for a while.

Thanks for reading!

Nathan

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